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Latest Release:
Beta 1.5 Ballmen Manual HUD - Health and Energy - Regeneration Icons - Weapon Selection - Effects - Weapon Rod - Scavenger Hunt Status - Wall Walking Indicator Energy Regeneration Effects Movement Speed Gamemodes - Deathmatch - Team Deathmatch - Scavenger Hunt Wallwalking - Automatic - Wall Attaching Pickups - Energy - Health - Energy Regen - Health Regen - Air Control - Speed - Doomsday - Star Weapons - Nailgun - Rocket - Minigun - Beam - Shotgun - Flak - Slow - Puffer - Star Passer |
Ballmen Player's Manual
The HUD![]() 1. Health and Energy BarsThe colored bars indicate the current health(red) and energy(blue). 2. Regeneration IconsThe icons under the health energy bars display which one is currently regenerating. The currently regenerating item's icon is brighter and more visible. 3. Weapon SelectionThe currently selected primary(left) and secondary(right) attacks. 4. Active EffectsAll the effects currently active on the player. 5. Weapon RodThe rod inside the barrel of the gun changes to match the color of the primary attack 6. Scavenger Hunt StatusThis is only visible when playing the Scavenger Hunt gamemode. It shows the number of stars both teams need to win. 7. Auto Wall Walking EnabledWhen this icon is displayed, Auto Wall Walking is enabled. EnergyEnergy is the main resource in ballmen. It serves as the ammo for all the weapons, and is required for sprinting. Energy can be replenished by Regenerating it or with pickups such as the Energy Pickup or the Energy Regen Pickup. RegenerationIn Ballmen, you can at any time switch between regenerating your health or your energy. When regenerating health, you recover 2 health per second, when regenerating energy, you get 20 energy per second. To switch regeneration from one to the other, simply press whatever key you have bound to the Switch Regen command. The currently regenerating asset has its icon highlighted under its bar on the HUD. EffectsEffects include all the weapon powerups, all the pickups that have a duration and the slowing effect caused by the slow attack. All the effects currently active on the player are displayed as bars on the HUD. Holding Stars is also displayed as an effect, with the effect bar representing the number of stars required to commit them to the team. See the Scavenger Hunt section for more information about stars. Movement SpeedSpeed altering effects in Ballmen not only change your speed on the ground, but also your speed in the air, so when spriting, for example, you will run at two times the speed, but will also jump and fall twice as fast. This comes in very handy at times when you have to quickly get on the ground, such as when someone starts firing Flak balls in your direction. Game ModesBallmen currently features three game modes: Deathmatch, Team Deathmatch, and Scavenger Hunt, which are further explained below. DeathmatchDeathmatch is a Free For All, with the winner being the first to get the required number of points. Players get a point for every kill and lose a point for every suicide. Team DeathmatchTeam Deathmatch involves two teams, with the winner being the first team to get the required number of points. The team gets a point whenever a member of the team kills someone on the other team and loses a point whenver a team member suicides or kills another teammate. Scavenger HuntScavenger Hunt is a unique gamemode in Ballmen that involves two teams collecting special pickups represented as Stars. The team's score is the sum of the stars collected by all the members of the team. If a player dies while holding stars, they are dropped at the location of his death. When a player gets four stars, they are committed to the team, taken away from that player, and cannot be lost when the player dies so it is in a teams best interest to have as few players holding stars as possible. The Star Passer can be used to pass stars to another player. WallwalkingBallmen allows you to use any straight surface as a floor that you can walk around on freely. There are two ways of changing which wall you walk on: Automatic Wall Walking and Wall Attaching. Note: In general, attempting to walk on the "outside" of a level will result in death. Walking on the edge of a level is possible, but care has to be taken because the slightest slip can result in death, even though it might appear that you shouldn't have died. Automatic Wall WalkingAutomatic Wall Walking is the simpler of the two wall walking mechanisms, and can be toggled on or off with the Toggle Automatic Wall Walking command. When Automatic Wall Walking is on, an icon is displayed on the HUD, and the player simply starts walking on any wall he touches. While simpler than Wall Attaching this can be very dangerous if you end up switching walls randomly. Wall AttachingWall Attaching allows you to switch walls from a distance. Simply press your Attach to Wall key when looking at a wall to switch to it, provided you are close enough. PickupsThere are different types of pickups in the game that spawn randomly around the map. The pickups that affect the gun and its various attacks are listed in the Weapons section. The other pickups and their effects are listed below. Energy
Health
Energy Regeneration
Health Regeneration
Air Control
Speed
Doomsday
Star
Weapons
There is only one gun in Ballmen. This one gun, however, is able to perform nine different attacks.
Any of the attacks can be independently assigned to either primary or secondary fire, in effect making it the
equivalent of 36 different weapons. All the attacks, aside from the star passer, require different amounts energy to fire,
and they will be listed with the weapons below. Each attack can be powered up when the appropriate pickup
is picked up. The manner in which each weapon is affected by its powerup is also described below. The pickup below powers up ALL of the attacks, as well as reduces their energy cost. Nailgun
Rocket
Minigun
Beam
Shotgun
Flak
Slow
Puffer
Star Passer
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